Why does every design you do go hard?
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Why does every design you do go hard?
You're going to the Catboy Ranch.
Anti-Chris is such a chad
I love the concept, but I think it needs some small tweaks to make it a bit more fun.
> A way to tell what's currently equipped to your gun would help enormously in making more decisions
> Autofire is useful for preventing some of that RSI
> Maybe speeding the character up? The mage boss' fire walls are really awkward to run around.
> A pistol-whip melee attack? I know it sort of goes against the theme, so maybe not.
> An aiming reticule, just to know where bullets land.
Otherwise, it's solid!
Definitely fun, but I wish there was a way to save progress given how difficult the game becomes.
It's loud, difficult, and irritating. Can you at least make the cutting work, and make the game resetting itself less abrupt?
If I knew they'd be on a table I wouldn't have drawn Tako in such a dynamic pose, lmao. Maybe she stuck him down with blu tack.
Also I'm so mad I think I sold most of my Gogos collection or gave it to charity, and only have a box with the ones I liked the most.
DAKKADAKKADAKKADAKKA!
WAAAAAAAAGH!
YESYESYESYESYES
Age 24
Joined on 5/1/20